Breach Control
Inventory group: Module > Damage Control
Variations
| Type | ||||||
|---|---|---|---|---|---|---|
| Damage Control I | Tech I | 25 tf | 1 MW | |||
| IFFA Compact Damage Control | Tech I | 20 tf | 1 MW | |||
| Damage Control II | Tech II | 30 tf | 1 MW | |||
| 'Basic' Damage Control | Storyline | 15 tf | 1 MW | |||
| 'Radical' Damage Control | Storyline | 16 tf | 1 MW | |||
| Shadow Serpentis Damage Control | Faction | 18 tf | 1 MW | |||
| Syndicate Damage Control | Faction | 18 tf | 1 MW | |||
| Sentient Damage Control | Faction | 18 tf | 1 MW | |||
| Breach Control | Faction | 22 tf | 1 MW | 2m | ||
| Brynn's Modified Damage Control | Officer | 30 tf | 1 MW | |||
| Unit D-34343's Modified Damage Control | Officer | 30 tf | 1 MW | |||
| Tuvan's Modified Damage Control | Officer | 32 tf | 1 MW | |||
| Unit F-435454's Modified Damage Control | Officer | 32 tf | 1 MW | |||
| Setele's Modified Damage Control | Officer | 34 tf | 1 MW | |||
| Unit P-343554's Modified Damage Control | Officer | 34 tf | 1 MW | |||
| Cormack's Modified Damage Control | Officer | 36 tf | 1 MW | |||
| Unit W-634's Modified Damage Control | Officer | 36 tf | 1 MW | |||
| Abyssal Damage Control | Abyssal |
Market
Basic
- Mass:
- 5,000 kg
- Portion size:
- 1
Tech Level: - 1
Meta Level: - 8
Structure Hitpoints: - 40 HP
Fitting
CPU usage: - 22 tf
Powergrid Usage: - 1 MW
Activation Cost: - 32 GJ
Required Skills
Shield
Shield EM Damage Resistance: - 12.5%
Armor
Structure
Structure Hitpoints: - 40 HP
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Tritanium | 478 |
| Pyerite | 1 |
| Mexallon | 24 |
| Nocxium | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
metaGroupID: - 4
Type Info
- Type ID:
- 95414
- Group ID:
- Damage Control
- Icon ID:
- 27562
- Market group ID:
- Damage Controls
- Meta group ID:
- Faction
- Meta level:
- 8
- Published:
- true
- Volume:
- 5 m3
Description
When inactive, the Breach control module uses field emitters in the same manner as a regular damage control unit. Once activated, it supercharges those field emitters to create waves of charge that ripple throughout the vessel, disrupting the efforts of any breacher teams before ultimately burning out the module.
Grants a bonus to resistance for shield, armor, and hull.
May be activated to grant a significant resistance to Breacher Pod damage for a limited period of time. However, it will burn out after a single use.
Note: Only one Damage Control can be fit at a given time.